The glove will be officially debuted at CES in January of 2020, and will ship mid to late 2020.
The Teslasuit has been a talking point for a little while now. After the full body haptic virtual reality suit hit Kickstarter in 2015 and was finally released in 2018, the company has been very busy. After only 2 years, Teslasuit has won two awards and attended a range of events showing off their next level tech.
The Teslasuit is a full body haptic vr suit. This means that while you are using the suit in virtual reality, you will experience a full range of sensations to go with your simulation. The includes subtle touch sensations, physical exertion and temperature. Allowing users to “experience scenarios as though they’ve lived them”.
The suit also has extensive uses in performance training for sport or military training. It allows for full motion capture while in use, allowing the user to track their movements and focus on precise areas of form and performance. It also has an embedded ECG and Galvanic Skin Response system used to capture vitals and emotional stress levels. All of which providing an immense amount of feedback, much more than just physically.
The Teslasuit Glove is soon to be debuted as an attachment to the original suit. The glove will provide similar experiences as the suit, and will allow the user to “feel” the experience. The glove achieves this through the use of 9 electrodes in each finger while providing resistance in the fingers and wrist with a plastic force feedback system.
To match with the Teslasuit itself, the glove will feature biometric functions. This will include a Pulse Oximiter that will be used to measure the heart rate of the user. The biometric data will feed into the same software as the suit for increased physical feedback.
Teslasuit will be releasing the glove into a fairly competitive market, alongside the Manus VR gloves and HaptX gloves. While the Teslasuit glove won’t feature the same sensitive touch feature as the HaptX, the glove will definitely be a key competitor in the future of haptic technology for VR.